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AI Insights · Timothy · July 2022

Top 5 Third Person Games Performance in the US for Q2 2022

Explore the performance of the top 5 third-person games in the US during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Third Person Games Performance in the US for Q2 2022

The second quarter of 2022 showcased some fascinating trends in the performance of top third-person games in the United States. Here's a closer look at the weekly downloads, revenue, and active user metrics for the top 5 games in this category, based on data from Sensor Tower.

Subway Surfers from Sybo Games ApS had a remarkable quarter. Weekly revenue saw a significant peak at $854.9K in mid-May but gradually declined to $217.7K by the end of June. Weekly downloads also followed a similar pattern, peaking at 1.2M in late May before dropping to 458.5K. Active users showed an impressive rise from 9.7M in late March to a high of 26.5M by the end of May, before tapering off to 20.8M by the end of June.

Apex Legends Mobile, published by Electronic Arts, launched in mid-May and experienced a strong start with 2.8M downloads and $1.3M in revenue during the launch week. However, both metrics saw a downward trend with weekly downloads dropping to 291.8K and revenue falling to $292K by the end of June. Active users also decreased from 2.6M at launch to 1.1M by the quarter's end.

Tall Man Run, from SUPERSONIC STUDIOS LTD, showed a mixed performance. Weekly downloads peaked at 728.8K in late April but then declined to 226.8K by the end of June. Revenue remained relatively modest, reaching a high of $2.2K in mid-June. Active users saw a significant increase from 32.3K in late March to 1.4M in early May, before decreasing to 739.4K by the end of June.

Stumble Guys, published by Scopely, Inc., had a steady rise in both downloads and revenue. Downloads increased from 96K in late March to a high of 563.2K by the end of June. Revenue followed a similar upward trend, starting at $71.8K and reaching $414.7K by the end of the quarter. Active users also grew significantly, from 471.5K in late March to 2.3M by the end of June.

Going Balls, another title from SUPERSONIC STUDIOS LTD, had a more stable performance. Weekly downloads fluctuated but remained around the 150K-300K range, while revenue stayed relatively constant, peaking at $1.5K. Active users saw a slight decline from 516.7K in late March to 452.9K by the end of June.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022